Saturday, 30 April 2011

ORZ: Multiple channel complications and UDK

One UV map, two Separate textures placed on two sets of selected faces.....
...equals UDK to display it properly.... ORZ
Two days ago I asked for a lecturer's help on trying to get my textures to show correctly on UDK, the problem was that the material channels were never showing up, there would be one less, and one of the ones that did appear would be displaying the materials wrongly. For the pas two weeks I dibbled and dabbled with this problem, looking for tutorials and forums that had discussed problems that were on tangent with my own. I had wanted to use two textures on one model, and I figured have two separate uvs was the right way about it- and according to many sources it was. I just couldn't get it to work.

Today, I had finally given up, after trying to use 3Ds max and realising there was no time- I just merged the two uvs (outer part and inner part of the chapel) by first separating the model into two pieces and copying/pasting their uvs on 'map1' (original uv map). I combined and merged my two pieces back into one whole, and noticed that the materials were being displayed correctly still. This reminded me of what a friend had tried to explain to me, his methods of using two textures in udk. So I exported and re-imported the bastard into udk- low and behold : it was working fine, had two correctly displayed channels with the two very same textures i had tried to apply- nothing was ammiss.

So tell me- world-of-Maya-and-overly-complicated-software..... WTF?


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