One UV map, two Separate textures placed on two sets of selected faces..... |
...equals UDK to display it properly.... ORZ |
Today, I had finally given up, after trying to use 3Ds max and realising there was no time- I just merged the two uvs (outer part and inner part of the chapel) by first separating the model into two pieces and copying/pasting their uvs on 'map1' (original uv map). I combined and merged my two pieces back into one whole, and noticed that the materials were being displayed correctly still. This reminded me of what a friend had tried to explain to me, his methods of using two textures in udk. So I exported and re-imported the bastard into udk- low and behold : it was working fine, had two correctly displayed channels with the two very same textures i had tried to apply- nothing was ammiss.
So tell me- world-of-Maya-and-overly-complicated-software..... WTF?