Showing posts with label concept. Show all posts
Showing posts with label concept. Show all posts
Thursday, 23 August 2012
Monday, 9 July 2012
Saturday, 14 April 2012
Designing my First Personal Website
I've been mocking up a design for my very own website:
It's not finished or finalised, but any feedback would be appreciated, I'm wondering how I will be able to achieve this myself. It's easy enough to grasp html, but having to work with other languages combined is going to be the biggest challenge... not to mention adding functionality.
It's not finished or finalised, but any feedback would be appreciated, I'm wondering how I will be able to achieve this myself. It's easy enough to grasp html, but having to work with other languages combined is going to be the biggest challenge... not to mention adding functionality.
Saturday, 14 January 2012
Thursday, 18 August 2011
Puddle Puzzles, mobile game released!
Great news! The mobile game I helped work on during my internship at ChaosTrend (ended May 2011) has just been released in the iphone/ipad/itouch app store. ^^ It's the first ever game I helped make being released... even though I only did some artwork, I'm still quite excited about it. I think it will only work on 3GS and above, the HD versions are for retna screens (in other words higher resolution screens).
Full Game HD
Full Game non-HD
Free Game HD
Free Game non-HD
Full Game HD
Full Game non-HD
Free Game HD
Free Game non-HD
Thursday, 26 May 2011
Thursday, 19 May 2011
Group Work: Level Design
Today we had our last presentation of the academic year, showing our group level design. It wasn't meant to be finished, and just required us to make a game level that was playable. In the end I think we did well, although I regret not putting more time into it: I modelled a few assets and the character (textures and rigging too). Here are the concepts and video showing a demo of the level:
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| Concept of our level Asguard |
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| Concept of main character Loki |
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