Showing posts with label Zbrush. Show all posts
Showing posts with label Zbrush. Show all posts
Tuesday, 8 January 2013
Thursday, 3 January 2013
Sculpt study of David WIP01
Joined a cool face study with some polycounters on G+, directed by +Joseph March :)
We're doing these bit by bit every session, progress can be found on this polycount thread.
Here's my first progress shot of David's head. More to come soon!
We're doing these bit by bit every session, progress can be found on this polycount thread.
Here's my first progress shot of David's head. More to come soon!
Monday, 15 October 2012
Wednesday, 22 August 2012
Sunday, 19 August 2012
Bed Normal/Ambient Occlusion maps baked
EDIT: I improved the shape, polycount and everything, also was too dull to realise marmoset wasn't using the AO. Hurp Derp. You can see the difference by comparing them:
---OLD--
Finally, I thought I'd never get this done. I spent a good few hours trying to bake the maps. Xnormal proved to be much faster, but for a few bits like the drapery, it didn't seem to recognize which side it was meant to bake. So then I had to open up Maya and painstakingly wait for the viewer to actually catch up. Anyhow, the diffuse is coming soon, I'm thrilled to have this complete.Thursday, 16 August 2012
Bed WIP
Been working on this for a little while, it doesn't help that I had trouble with baking parts of the map. I decided I'd do each part separately to prevent Maya from crashing! So on the left is what I'm doing in Zbrush at the moment, and on the right is a marmoset render showing off the finished bedposts.
It's a pain, because I made the mistake of using dynamesh and then turning it off which prevented me from going back in sub-divisions. It was also way too high poly even after I halved the polycount. So... lesson learned. ><
It's a pain, because I made the mistake of using dynamesh and then turning it off which prevented me from going back in sub-divisions. It was also way too high poly even after I halved the polycount. So... lesson learned. ><
Monday, 18 April 2011
Something pretty cool
Firstly, Wheatly High-Poly Model. This is super cool. And I think it's a great idea to do things like this as a hobby in spare time.
I talking about hobby, I've been working on a sculpture in zbrush.
It's been posted on my other blog. But I keep it separate for a good reason.
I talking about hobby, I've been working on a sculpture in zbrush.
It's been posted on my other blog. But I keep it separate for a good reason.
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