Showing posts with label Game. Show all posts
Showing posts with label Game. Show all posts

Saturday, 4 January 2014

First Windows App: RAM


I proudly present RAM. My first ever windows app released, working with team members of my friend's start-up XD Studios. It's a bit rough and not as polished as we'd hope but it was made in less than 3 months to enter a Microsoft competition.

http://apps.microsoft.com/windows/en-us/app/ram/a68b086a-5f11-434c-bb7e-77429c9e5e84



Sunday, 13 May 2012

Super Jetpack Penguin

It's out, it was out since Friday. I've been busy working on reports and models, I totally forgot to post about it! Try it, it's free to play :D and here is some artwork (I made 5 promotionals) and a video of course.

Available at the App Store


Silly doodle I was doing when I got bored.

Sunday, 8 January 2012

Applejack's Apple Hunt!

Here's a game just finished by Christian Skogen and I, it took a few months on and off.  He coded the engine from scratch with C++ and LUA, and that alone took him a few months. This is a great achievement for him, :D and I'm sure he'll qualify for the Blitz Open Day.

Code: Christian Skogen
Assets (except for sky dome): Gemma Suen (me)
It should work for Windows 7 and Windows XP, since he had to optimise it for XP especially.

Download Here!

Thursday, 5 January 2012

BLITZ Open Day soon

Blitz Open Day is peering around the corner. It's a chance for university game orientated students like myself to get a better insight to the games industry, and this would be wonderful to qualify for.
By qualify, I mean you need to prove your worth by submitting one of the following: 2D, 3D, Animation, Audio, Games Design or Programming.

I initially didn't think my work would be good enough to submit, since I heard from some friends that they pick only the top 100 of each field or something like that. But they have also convinced me to give it a shot...


This is a collection of work from my Major Project: Dissonance. It's a game concept I need to design and partially complete by the end of this academic year.










I also helped out my boyfriend with his submission, here is a small preview:

Thursday, 18 August 2011

Puddle Puzzles, mobile game released!

Great news! The mobile game I helped work on during my internship at ChaosTrend (ended May 2011) has just been released in the iphone/ipad/itouch app store. ^^ It's the first ever game I helped make being released... even though I only did some artwork, I'm still quite excited about it. I think it will only work on 3GS and above, the HD versions are for retna screens (in other words higher resolution screens).


Full Game HD
Full Game non-HD

Free Game HD
Free Game non-HD

Wednesday, 10 August 2011

Puddles Puzzles release date!!

On 18th August, Puddle Puzzles will be released for the iphone! I contributed a small amount of work to it, and while it may be a small mobile game, I'm still quite proud. It feels silly to say this since I only really did the promotional work and influenced the image of the game by a very small amount. It was during my first ever work experience with a games company, in this case for small mobile games called Chaos Trend Ltd. The Chos Trend Blog gives more information:


Sunday, 12 June 2011

Small Game Collaborations

This was a while ago, back in January 2011. I collaborated in the making of two small games with a friend. I was the artist/modeller, so I didn't really play a big part. :) Still, it's nice to post it here.
Duck VS Flies
The music was taken from games like Bejewelled, I'm not entirely sure, so if you hear something familiar- that's the reason xD. In the end it was a university assignment, so as a Disclaimer: neither me or my coder buddy stole anything on purpose okay?

Space Match
The game we made before was a Pairs game called Space Match, it's downloadable only since it's 3D and uses openGL. To try out make sure to:
Download and install this first: Microsoft Visual C++ Re-distributable

Thursday, 19 May 2011

Group Work: Level Design

Today we had our last presentation of the academic year, showing our group level design. It wasn't meant to be finished, and just required us to make a game level that was playable. In the end I think we did well, although I regret not putting more time into it: I modelled a few assets and the character (textures and rigging too). Here are the concepts and video showing a demo of the level:
Concept of our level Asguard
Concept of main character Loki