Friday, 27 March 2015
Friday, 20 March 2015
Robot designs for RAM
Robot designs for RAM. A little mobile game I worked on for a competition in 2014
via Tumblr http://ift.tt/1xlTiIT
Wednesday, 18 March 2015
Friday, 13 March 2015
Sunday, 8 March 2015
Thursday, 12 February 2015
Maka from Soul Eater
So last month I got back into watching anime properly after ditching it for nearly four years. Of course I went straight for Soul Eater which had this awesome wacky style and I fell in love with a lot of the characters especially the little annoying fella Excalibur!
I'm also kicking myself up the butt a bit to do some personal art, because I'd been feeling rather low about my work lately (no particular reason, maybe just not enough fun art and too much work art).
I'm also kicking myself up the butt a bit to do some personal art, because I'd been feeling rather low about my work lately (no particular reason, maybe just not enough fun art and too much work art).
Tuesday, 2 December 2014
Oysterworld - Disguising polygons with hand painted textures
Published at Oysterworld blog
When it comes to creating textures for relatively low poly models in game, you have the freedom to fake detail when necessary. The idea is to create an illusion with your paint work and make it seem like the object you are creating a texture for has far more geometry and detail than it actually does in polygons. This is not far from Street Art Illusions where it tricks viewers in seeing a massive hole in the ground where there is just flat road.
Some artists seem to like following the edge of the polygons of their UVs when they paint their textures, this may be because it seems right to follow when you've modeled them purposely to be the edge of a material/object, but a few tricks can improve the shape and look of the object- especially if the surface they are on is relatively flat.
I've created a padlock with an unfinished texture to show you the difference it makes to cut corners (literally and not figuratively).
The freedom of this style is you can paint all the detail you want in spite of the geometry. When painting your texture, try your best to treat it as a painting, and not worry so much about the what geometry you have modeled. It will most likely turn out better than you expect.
When it comes to creating textures for relatively low poly models in game, you have the freedom to fake detail when necessary. The idea is to create an illusion with your paint work and make it seem like the object you are creating a texture for has far more geometry and detail than it actually does in polygons. This is not far from Street Art Illusions where it tricks viewers in seeing a massive hole in the ground where there is just flat road.
Some artists seem to like following the edge of the polygons of their UVs when they paint their textures, this may be because it seems right to follow when you've modeled them purposely to be the edge of a material/object, but a few tricks can improve the shape and look of the object- especially if the surface they are on is relatively flat.
I've created a padlock with an unfinished texture to show you the difference it makes to cut corners (literally and not figuratively).
The freedom of this style is you can paint all the detail you want in spite of the geometry. When painting your texture, try your best to treat it as a painting, and not worry so much about the what geometry you have modeled. It will most likely turn out better than you expect.
Saturday, 17 May 2014
Update
It's been a while since I last posted, many apologies if anyone has taken interest up to this point. I have since left XD Studios (friend's own start-up games company) to pursue a company near home, wishing them the best of luck.
RAM has been discontinued, and in the end the competition was called off. We however received some tickets to the BAFTAs as an apology.
I now work with a games company called Oysterworld. It's been the best experience I've had thus far in the games industry, and I can only dream that I will stay with them for a long time.
My spare time has been spent on other things which are not art related, so this blog will probably not receive updates more often than once a few months- I will of course post the projects I work on, when they release/get published. If I do have some personal art projects going I'll make sure to post them!
It has been my recent interest to live life to the fullest and with balance. I hope some time I can come back to this blog full of content to show.
RAM has been discontinued, and in the end the competition was called off. We however received some tickets to the BAFTAs as an apology.
I now work with a games company called Oysterworld. It's been the best experience I've had thus far in the games industry, and I can only dream that I will stay with them for a long time.
My spare time has been spent on other things which are not art related, so this blog will probably not receive updates more often than once a few months- I will of course post the projects I work on, when they release/get published. If I do have some personal art projects going I'll make sure to post them!
It has been my recent interest to live life to the fullest and with balance. I hope some time I can come back to this blog full of content to show.
Saturday, 4 January 2014
First Windows App: RAM
I proudly present RAM. My first ever windows app released, working with team members of my friend's start-up XD Studios. It's a bit rough and not as polished as we'd hope but it was made in less than 3 months to enter a Microsoft competition.
http://apps.microsoft.com/windows/en-us/app/ram/a68b086a-5f11-434c-bb7e-77429c9e5e84
Sunday, 17 November 2013
Art Tests Ep. 1
I have been looking for a job for a while now and most required an art test- which I will probably never put up on my portfolio site... but it will give you an idea of the standards they require. Two of these were for junior positions.
Mind Candy
I started working on this, and then suddenly the positon was taken away- not filled, just... disappeared. :(
King
I was very proud of this one, it got me into the interview, and even now I claim to have been accepted to a second. But no matter how many times I called they wouldn't give me a straight answer... not even a rejection, haha.MiniClip
This is actually on my portfolio for a lack of similar type of vector art. Unfortunately I didn't fit the bill. But I guess my 2D work is lacking in comparison.Saturday, 14 September 2013
The Unfortunate Outcomes of Freelancing Ep. 1
When there is no contract involved, you always run the risk of not getting paid- no matter how trustworthy you think the client is. Something life-changing may happen to them that will stop a project suddenly, and is likely to stop them from paying your work's money.
The lack of a contract of course means you have every right to show your work, and use it as you please, so there is always a silver lining.
Thursday, 22 August 2013
Tuesday, 8 January 2013
Sunday, 6 January 2013
Mage Pouch DIY
Did some DIY today, got me some leather and crafted a Mage Pouch. :)
http://gemmasuen.deviantart.com/gallery/#/d5qn5yc
http://gemmasuen.deviantart.com/gallery/#/d5qn5yc
Thursday, 3 January 2013
Sculpt study of David WIP01
Joined a cool face study with some polycounters on G+, directed by +Joseph March :)
We're doing these bit by bit every session, progress can be found on this polycount thread.
Here's my first progress shot of David's head. More to come soon!
We're doing these bit by bit every session, progress can be found on this polycount thread.
Here's my first progress shot of David's head. More to come soon!
Sunday, 16 December 2012
A rough monster I drew for Giles Ruscoe, he and I are concepting a monster for each other to sculpt in zbrush. :) follow up sculpts will be posted soon.
Here's Giles Ruscoe's sculpt of the derpy dog thing:
Here's Giles Ruscoe's sculpt of the derpy dog thing:
Sunday, 2 December 2012
Monday, 15 October 2012
Thursday, 23 August 2012
Wednesday, 22 August 2012
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