A few years ago when I was studying in an Art & Design Foundation course, I made a flash animation for my final project. Sadly it wasn't received very well because all the art lecturers were computer illiterate, and couldn't understand the process of creating the animation. It took a long time, put it that way.
Monday, 30 May 2011
Old 2- Flash animation
A few years ago when I was studying in an Art & Design Foundation course, I made a flash animation for my final project. Sadly it wasn't received very well because all the art lecturers were computer illiterate, and couldn't understand the process of creating the animation. It took a long time, put it that way.
Thursday, 26 May 2011
Wednesday, 25 May 2011
Saturday, 21 May 2011
Thursday, 19 May 2011
Learning a New Language
I woke up today, feeling the laziest I've ever felt for the past 6 months; today is the day of rest, since I only have one deadline left. I sat down on my PC and thought... 'I really wanted to learn a new language, maybe today I can dedicate some time!'
The only problem is, I don't know what to learn- and it seems really out of the blue, but I have been thinking about it for some time... preferably European or Asian, I've already narrowed it down to:
German, Mandarine/Cantonese, Japanese, Norwegian.
Rosetta Stone is great but I couldn't find a Norwegian course, and yes, because it's the one that's inconveniently unavailable I decided to pick it. Why? No idea, you always want what you can't easily get I suppose.
The only problem is, I don't know what to learn- and it seems really out of the blue, but I have been thinking about it for some time... preferably European or Asian, I've already narrowed it down to:
German, Mandarine/Cantonese, Japanese, Norwegian.
Rosetta Stone is great but I couldn't find a Norwegian course, and yes, because it's the one that's inconveniently unavailable I decided to pick it. Why? No idea, you always want what you can't easily get I suppose.
Group Work: Level Design
Today we had our last presentation of the academic year, showing our group level design. It wasn't meant to be finished, and just required us to make a game level that was playable. In the end I think we did well, although I regret not putting more time into it: I modelled a few assets and the character (textures and rigging too). Here are the concepts and video showing a demo of the level:
Concept of our level Asguard |
Concept of main character Loki |
Monday, 16 May 2011
Tuesday, 10 May 2011
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